Still, it's entertaining to try and find them all. In fact, they're a little too well hidden at times. The game has several collectibles (one type of which leads to an extended 'secret' ending) that are incredibly well hidden. It's a little annoying how much trial and error is involved, especially when the thing throws something at you that you couldn't possibly predict, but this doesn't detract from the overall experience as you immediately respawn not too far from where you met your demise. The experience never feels frustrating, though, because it saves very frequently. The title just drops you right into its events and forces you to fend for yourself, only occasionally interrupting with a tutorial message when an obscure new mechanic comes into play. It feels surprisingly fluid, though the controls are ever-so-slightly clunky and you can get stuck on geometry quite easily. It's more-or-less a side-scroller, even though you can move away from and closer to the screen, as it were. The gameplay consists of puzzles, traversal challenges and stealth segments, usually all at the same time. Its ending is fantastically frustrating and downbeat it's actually the perfect note on which to end. The piece conveys its ambiguous narrative without holding your hand, which actually makes for a very satisfying experience. Its story is surprisingly compelling considering that there isn't a single line of dialogue. Because of certain aspects of its story which I won't spoil here, the game can easily be played without having played its predecessor (which is how I experienced it). 'Little Nightmares II (2020)' is an atmospheric and enigmatic puzzle-platformer that's as creepy as it is enjoyable. I have such high hopes for LN3! STORY: 10/10 Somehow the world of Little Nightmares is rich, moving and eerily horrific and highly addictive. It somehow manages to express emotion with a wordless subtlety, as the characters never speak or share dialogue. These games are amazingly clever at offering a fascinating and terrifying story as well as compelling characters through its art, world, and overall atmospheric experience. The world, characters, music, and art design are all spell-binding and spot on. The story focuses on Mono, a unique masked boy, with mysterious abilities and a mysterious, yet familiar ally. I can't wait to see where the next installments will take us. The ending was a incredible trip, so unlike anything most of us could have expected. Absolutely love where they are going with this. This installment is more of a prequel story to the first game, but it definitely keeps with the unique style previously established and the devs manage to crank up the story a couple of notches with surprising results. These games are somehow both exquisite and grotesque, a perfect mix of stunningly beautiful and monstrously disgusting. As a huge fan of the first game, I was very easily swept up in the dark lure of this game, curious to find the connections and understand a bit more of the world and lore. Few sequels/prequels can compare with their masterpiece originals. Little Nightmares II returns with an epic, beautifully twisted tale, one which compares perfectly with the first game, in my opinion, which in itself is a rare feat.
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